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Diploma in Games Design and Development
(DGDD) S56
SP Design School (SD)

Playing games is fun. Making games is fulfilling. Do you want to create games that can give people fun, engaging experiences?

From idea to concept to game design planning to game demo development, the game development process is challenging but very rewarding. Get closer to making your own original game in the Diploma in Games Design and Development (DGDD). This course will groom you to become a well-rounded entrepreneurial Game Designer, Level Designer, a 2D & 3D Game Artist or a Gameplay Programmer who can design and develop a game idea from conceptualisation to project proposal, from prototyping to production.

What makes us special?

  • Exciting collaborations with industry partners, including game studios, research labs
  • Learn to design and develop games on new game platforms such as iPad, Android tablets and motion-based input devices
  • Studio environment which provides realistic team-based games development project experience
  • Wide range of professional software and hardware support the learning process, and the development of game projects
  • Track record of successful game projects, including published games, games for research, games for learning, and game installation projects

Applicants must obtain:

i) the following GCE 'O' Level grades at not more than two sittings and

ii) 26 points or better for the net ELR2B2 aggregate score (i.e. English Language, 2 relevant subjects and best 2 other subjects, including CCA Bonus points)

Aggregate Type: ELR2B2-D
Subject Grade

a) English Language

1 - 7

b) Mathematics (Elementary/Additional)

1 - 6

c) Any two other subjects:

1 - 6

Note:

To be eligible for admission, you must also have sat for one of the following subjects:

  • Art / Art & Design
  • Biology
  • Biotechnology
  • Chemistry
  • Computer Studies
  • Creative 3D Animation
  • Design Studies
  • Design & Technology
  • Food & Nutrition
  • Fundamentals of Electronics
  • Higher Art
  • Media Studies (Chinese)
  • Media Studies (English)
  • Physics
  • Science (Chemistry, Biology)
  • Science (Physics, Biology)
  • Science (Physics, Chemistry)


 

Common Foundation

  • Communicating for Personal and Team Effectiveness
  • Visual Arts Studio
  • Foundation Design Studio
  • Basic Drawing Class
  • Graphic Communication
  • History and Theory of Ideas 1

First Year

  • General Education 1
  • General Education 2
  • History and Theory of Ideas 1
  • Games Design & Development Studio 1
  • Games Design Principles
  • Perspective and Constructive Still-Life Drawing
  • 2D Games Development

Second Year

  • Social Innovation Project or Overseas Social Innovation Project
  • General Education 3
  • Games Design and Development Studio 2
  • History and Theory of Idea 2
  • 3D Games Development
  • Human Computer Interface
  • Life Drawing and Conceptual Digital Painting
  • Games Production
  • Scriptwriting for Games Design
  • Audio and Music for Games
  • 3D modelling and Animation
  • Industrial Training Programme

Third Year

  • Communicating for Project (Report) Effectiveness
  • Games Design and Development Studio 3
  • Games Design for Education and Training
  • Ethics and Law of IT and Media
  • Elective Module Option

Elective Module Option - Mathematics for Games (MS0151) will be made compulsory for students taking Game Design and Production (SD310Z) or Game Programming (SD311Z) elective modules.

  • Mathematics for Games
  • Game Art
  • Game Design and Production
  • Game Programming

For a synopsis of the modules, click here.

Career Options:

  • Game Designer
  • Level Designer
  • Digital Content Creator
  • Game Quality Assurance Tester
  • Texture Painter
  • 3D Modeller
  • Animator
  • Concept Artist
  • Gameplay Scripter
  • Level Scripter
  • Interactive Media Designer
  • User Experience Designer
  • Web Designer

 

Further Studies

Graduates who have done well for the course may be able to apply for advanced standing to pursue a degree in a university.